Thunderaxe

"An axe enchanted with lightning magics"The Thunderaxe is a mid tier, two-handed axe that applies a Lightning DoT and can be thrown. The weapon is relatively slow, and shares the same higher accuracy that the Battleaxe has. While this axe has the unique ability to throw it, while it is airborne, it is very slow and often stops the player from being able to do much in combat, as it stops the player from switching weapons while it is being thrown. Oddly, the thrown axe applies a DoT that deals a different amount of damage than the one applied from swinging at an enemy normally.

DoT

 * 1/5 chance to apply on hit
 * Element: Lightning
 * Damage: Spellcasting Lightning / 2 + random integer from 1-3, Minimum of 5

Leap
Although there is more than one charge that you can leap from, there is no advantage gained from charging to the second leap. This is likely by design, to buffer the amount of time it takes to be able to throw the axe.

Throw
Requires Axe Handling level 18. Throws the axe in the direction the player is facing. Enemies within proximity of the spinning axe will damage equal to the player's Axe Handling level * 0.75. The range it will travel is very high, but the axe also travels very slowly. The axe will only return after it strikes a surface, or after it has been in the air for too long. This could be bad because the player cannot change weapons while the axe is in the air, and a missed throw could waste a lot of time while the player is forced to wait for the axe to return. When this ability is activated, if an enemy were within close proximity and direct vision of the player, the normal DoT will be applied to them. If the axe strikes an enemy, a DoT with a different amount of damage will be applied to them. This DoT actually has the potential to do more damage than the weapon's normal DoT.

Thrown Axe DoT

 * Element: Lightning
 * Damage: Axe Handling * 0.75